Pong War
1 minute read •
Pong, but as a fight. Two paddles, one ball and no mercy, built in Godot as part of Hack Club’s Summer of Making.
Godot was new to me when I started it. Coming from web work, the thing that took adjusting to was the scene tree: everything is a node, and getting collision and scoring to behave meant understanding how signals travel between them rather than reaching for a global.
Built with: Godot, GDScript